Two of three
Take two tricks to win the hand. Quick to understand; hard to master.
Product / 001 · Card game for iPhone
Truco is a game of nerve: win two of three tricks—or convince your opponent you already did.
More than 50 handcrafted worlds, each with its own art, rules, and boss. Call truco, steal the hand, and see how far your nerve can take you.
Free · Optional purchases · No ads

Out now on the App StoreCall truco
Forty cards and zero mercy. Every hand reveals a new Spark, crowning a new Power. Play face-down to hide your strength, read what your rival gives away, and call truco to raise the pressure. Accept, raise again, or fold to protect the score.
Take two tricks to win the hand. Quick to understand; hard to master.
The Spark crowns a new rank as the Power every hand and reshapes the deck.
Raise the hand, answer the challenge, raise again, or know when to fold.
Give up that card’s visible strength to keep your opponent guessing.
Story Mode / 50+ worlds
Story Mode spans more than 50 custom-made worlds and 1,000+ stages: a 10-world campaign followed by 40+ bonus worlds in collections — and the list keeps growing. Every world has 20 stages, its own art, music, atmosphere, map route, and a named boss with a personality of their own.
From The Backyard to the Worlds finale, 10 worlds introduce the rules through an increasingly demanding chain of bosses.
Americas, Europe, Asia, Nights, Criminals, Elements, Cosmos, Deep Blue, and Eras bring together five worlds each. Three collections are included free; six are optional.
Winning earns the first. Extra objectives reward perfect hands, refusing to fold, and winning after calling truco.
The campaign plus Americas, Europe, and Asia add up to 500 stages included at no cost.
A living map
Petals cross Japan, snow falls in Canada, and bubbles rise beneath the reef. Rare signature events, routes drawn from each world’s materials, and bosses with their own dialogue make every stop breathe.
The App contains no audio files: there is one map track per world — more than 50, plus the menu lounge and match music. Every note and sound effect is synthesized by the game itself.The game in motion
From the first bluff to the final boss, every screen was designed to give the game its own identity.






Choose your table
Learn at your own pace, face the game solo or in a team, and meet real players at a public or private table.
Raise to Six, Nine, Twelve. Play face-down, hide your strength, and read the table—every hand reveals a new Spark and crowns a new Power.
Play 1v1 against an in-game rival, best of one or three, at Normal or Fast speed. Quick matches save automatically and can be resumed.
Play 2v2 with an in-game partner. The table changes when you must read four seats and decide for your team.
Travel through more than 50 worlds, chase three stars per stage, face bosses, and learn a new rule in every bonus world.
Use Game Center for public 1v1 or 2v2 matches, or bring friends together in a private room with a code, a QR, or an invite link.
Sixteen lessons across 45 steps teach through play — and the tutorial never moves without you: every step waits for your tap. Graduation leads straight into a coached practice table that calls your first three hands, play by play.
40+ World Powers
Every bonus world introduces a one-of-a-kind World Power — more than 40 of them. The foundation is still truco, but what you need to watch, hide, and risk changes at every stop.
Every hand, one rank loses its head and disappears from the deck.
Win the first trick clean and the entire hand ends right there.
The Power shifts to the rank below the Spark, reversing the usual read.
Calling and accepting cost what they always did. Here the retreat is the expensive move: running gives up the hand and pays a toll on top.
On the third trick, pressure turns the Power rank into an ordinary card.
A pot worth three or more can steal one point from the rival score.
Online without the friction
Game Center handles matchmaking and communication. Ultimate Truco puts its own interface on top so the search, teams, and pace of every match stay clear.
Choose a format and find opponents without leaving the game’s own visual language.
Share a four-letter code with no digits — or pass the room along by QR code or invite link. The same code brings everyone to the same private table, and opening an invite always asks before it joins.
In private 2v2, the table captain chooses who sits across as a teammate before play begins.
The clock prevents stalled tables and keeps every match moving.
A closed catalog: 10 phrases, 6 table signals, and 28 hand-drawn reaction cards. You carry 4 cards and 4 table-talk lines — phrases or signals, your pick, chosen in your Profile. No free text, and a mute control at any time.
The table holds your seat for 60 seconds, with the turn clock frozen. Reopen the App and the menu offers a return for up to 75 seconds, counting down in front of you. It works in 1v1 and 2v2: the score is preserved and only the interrupted hand restarts.
Private rooms award no XP, record no statistics, affect no leaderboards, and carry no penalties. Walking out of a public match costs the loss and 100 XP — and killing the App is not the cheaper exit: miss the window and the bill is identical, and the game tells you so.
Public matches feed the wins and this-week leaderboards. Rematch runs on consent: both players in 1v1, all four in a private 2v2. And a private 1v1 room can be opened as a best-of-three series.
Far beyond the match
Earn XP through solo progress and competitive play and move through 10 ranks, from Rookie to Ultimate Legend.
22 achievements and four Game Center leaderboards — wins, this week, XP, and stars — each with a Friends view next to World. No achievement sits behind a purchase: a medal is skill, never a receipt.
Overall and online win rates, what holding a truco is worth, what running costs you, leading versus answering, streaks, and the boss who owns you. Every match lands in an XP statement you can open line by line.
Key flows carry VoiceOver labels and announcements; major animations respect Reduce Motion; and Colorblind Mode switches the deck to four colors and marks the Power by SHAPE, not by color alone.
Story Mode stars — and career XP, converted at a thousand points a star — buy packs of reaction cards. Stars are won by playing: none is for sale.
Hang every boss you beat in the museum, with the portrait, the plate, and the goodbye only a winner hears. Close the campaign and all ten come back to bow — and to leave you something.
WELL DONE, PERFECT, and FLAWLESS land on the end-of-match panel when you have earned them — plus a mark the moment you break your own streak record.
Everything works offline except online play, the leaderboards, and purchases. Solo and Team quick matches save automatically and can be resumed, and Story Mode reopens in the last world you played.
English, Portuguese, and Spanish follow the device and can also be changed inside the game.
Scenery, cards, bosses, weather, and reactions are drawn procedurally in code. Every track and sound effect is synthesized in real time too.
Art on every table
Tables, decks, colorways, and avatars expand the visual world. Half the colorways are won, not bought — art is paid for, palette is earned — and a palette you win applies to every design you own. None of it changes the cards, the opponent, or the odds at the table.
Designed with boundaries
Progress is saved locally and may sync through iCloud. Sign in with Apple is optional and enables a separate backup in private CloudKit. Sign-in does not request an email address, and the App uses no ads, tracking, analytics, or studio-operated gameplay server.
Understand the privacy modelA fair table
Start with 25 worlds, 500 stages, quick matches, online play, career, tutorial, and practice at no cost. Optional purchases add six world collections and visual items—never stronger cards, extra power, or preferential treatment.
25 worlds · 500 stages · Solo · Team · Online · Tutorial · Practice
30 extra worlds · tables · deck kits · colorways · avatars
Ads · loot boxes · stars for sale · gameplay advantage
Quick answers
The essentials about access, connectivity, accounts, progress, and purchases.
Yes. Solo Duel, Team Match, Story Mode, the tutorial, and practice work offline. Online play, purchases, and sync use network services.
No studio account, ever. The whole game — Story Mode, matches against the house, tutorial, practice — works without registration. Game Center is the exception: it is Apple’s, it already ships on your iPhone, and it is what online play, achievements, and leaderboards run on. Sign in with Apple is optional and adds a separate backup in your private CloudKit database.
The campaign, Americas, Europe, and Asia add up to 25 worlds and 500 stages, plus quick matches, online play, tutorial, practice, and progression.
Yes. Create or join a room with a four-letter code in 1v1 or 2v2 — and the room travels by QR code or invite link too. In private 2v2, the table captain chooses a partner, and a private 1v1 can be opened as a best-of-three series.
No. It is a friendly match: it awards no XP, records no statistics or online history, affects no leaderboards, and carries no abandonment penalty.
The table holds your seat for 60 seconds and freezes the turn clock. Reopen the App and the menu offers a return for up to 75 seconds, in 1v1 and 2v2; the score is preserved and only the interrupted hand restarts. Missing the window in a public match counts as walking out: the loss and 100 XP.
No. Quick-chat is a closed catalog — 10 phrases, 6 table signals, and 28 reaction cards — with no free text and a mute you can hit any time. You carry 4 cards and 4 table-talk lines, chosen in your Profile from the phrases and the signals.
iCloud may mirror part of your progress automatically. Optional Sign in with Apple adds a separate private backup; purchases restore through the App Store.
They buy packs of reaction cards in the Star Shop. Stars are won in Story Mode — up to three a stage — and career XP converts into stars at a thousand points each. Spending locks nothing: leaderboards and achievements always read the stars you earned.
Ultimate Truco runs on iPhone, requires iOS 18 or later, and is designed for portrait orientation.
No. They add worlds or visual options, always as a one-time purchase — no subscription, no loot boxes, and nothing that changes the odds of winning. The stars in the game are not for sale: they are won by playing.
Take a seat
25 worlds, 500 stages, online play, tutorial, and practice at no cost. On iPhone, on the App Store.